Sciweavers

279 search results - page 43 / 56
» Timed Concurrent Game Structures
Sort
View
ICCV
2009
IEEE
14 years 9 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
72
Voted
ATAL
2005
Springer
15 years 5 months ago
Modeling complex multi-issue negotiations using utility graphs
This paper presents an agent strategy for complex bilateral negotiations over many issues with inter-dependent valuations. We use ideas inspired by graph theory and probabilistic ...
Valentin Robu, D. J. A. Somefun, Johannes A. La Po...
95
Voted
UAI
2004
15 years 1 months ago
Dynamical Systems Trees
We propose dynamical systems trees (DSTs) as a flexible model for describing multiple processes that interact via a hierarchy of aggregating processes. DSTs extend nonlinear dynam...
Andrew Howard, Tony Jebara
ANOR
2005
128views more  ANOR 2005»
14 years 11 months ago
Expectation-Stock Dynamics in Multi-Agent Fisheries
In this paper we consider a game-theoretic dynamic model describing the exploitation of a renewable resource. Our model is based on a Cournot oligopoly game where n profit-maximizi...
Gian Italo Bischi, Michael Kopel, Ferenc Szidarovs...
114
Voted
IANDC
2007
152views more  IANDC 2007»
14 years 11 months ago
The reactive simulatability (RSIM) framework for asynchronous systems
We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...
Michael Backes, Birgit Pfitzmann, Michael Waidner