Conceptual design dominates the early stages of most creative design processes. During these stages, the designer makes important decisions about the parameters of a model that ar...
Open-ended spoken interactions are typically characterised by both structural complexity and high levels of uncertainty, making dialogue management in such settings a particularly...
This paper compares the ability of human observers to detect target image curves with that of an ideal observer. The target curves are sampled from a generative model which speciï...
Alan L. Yuille, Fang Fang, Paul R. Schrater, Danie...
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Abstract. We introduce weaker models for non-interactive zero knowledge, in which the dealer is not restricted to deal a truly random string and may also have access to the input t...