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» Tracking Complex Objects Using Graphical Object Models
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SIGGRAPH
2010
ACM
15 years 6 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
113
Voted
ECAI
2008
Springer
15 years 4 months ago
The Impact of Constraint Programming
Constraint satisfaction problems (CSPs) are ubiquitous in many real-world contexts. However, modeling a problem as a CSP can be very challenging, usually requiring considerable ex...
Pascal Van Hentenryck
DIGRA
2005
Springer
15 years 7 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
PDP
2002
IEEE
15 years 7 months ago
Scalable Monitoring and Configuration Tools for Grids and Clusters
We present the Ka-admin project that addresses the problem of collecting, visualizing and feeding back any grid information, trace or snapshot, compliant to an XML-like model. Rea...
Philippe Augerat, Cyrill Martin, Benhur Stein
137
Voted
VL
2005
IEEE
159views Visual Languages» more  VL 2005»
15 years 7 months ago
Executable Visual Contracts
Design by Contract (DbC) is widely acknowledged to be a powerful technique for creating reliable software. DbC allows developers to specify the behavior of an operation precisely ...
Marc Lohmann, Stefan Sauer, Gregor Engels