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SIGGRAPH
2010
ACM
15 years 10 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
ECAI
2008
Springer
15 years 8 months ago
The Impact of Constraint Programming
Constraint satisfaction problems (CSPs) are ubiquitous in many real-world contexts. However, modeling a problem as a CSP can be very challenging, usually requiring considerable ex...
Pascal Van Hentenryck
DIGRA
2005
Springer
15 years 11 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
PDP
2002
IEEE
15 years 11 months ago
Scalable Monitoring and Configuration Tools for Grids and Clusters
We present the Ka-admin project that addresses the problem of collecting, visualizing and feeding back any grid information, trace or snapshot, compliant to an XML-like model. Rea...
Philippe Augerat, Cyrill Martin, Benhur Stein
VL
2005
IEEE
159views Visual Languages» more  VL 2005»
15 years 12 months ago
Executable Visual Contracts
Design by Contract (DbC) is widely acknowledged to be a powerful technique for creating reliable software. DbC allows developers to specify the behavior of an operation precisely ...
Marc Lohmann, Stefan Sauer, Gregor Engels