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» Using Communication Objects During Requirements Analysis
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IVC
2010
289views more  IVC 2010»
15 years 12 days ago
Automatic 3D object segmentation in multiple views using volumetric graph-cuts
We propose an algorithm for automatically obtaining a segmentation of a rigid object in a sequence of images that are calibrated for camera pose and intrinsic parameters. Until re...
Neill D. F. Campbell, George Vogiatzis, Carlos Her...
IJCV
2010
135views more  IJCV 2010»
15 years 12 days ago
On the Apparent Transparency of a Motion Blurred Object
An object which moves during the exposure time results in a blurred smear in the image. We consider the smear as if it was the image of a semitransparent object, and we retrieve i...
Vincenzo Caglioti, Alessandro Giusti
MMB
2010
Springer
180views Communications» more  MMB 2010»
15 years 3 months ago
ResiLyzer: A Tool for Resilience Analysis in Packet-Switched Communication Networks
We present a tool for the analysis of fault-tolerance in packet-switched communication networks. Network elements like links or routers can fail or unexpected traffic surges may o...
David Hock, Michael Menth, Matthias Hartmann, Chri...
CODES
2004
IEEE
15 years 5 months ago
Power analysis of system-level on-chip communication architectures
For complex System-on-chips (SoCs) fabricated in nanometer technologies, the system-level on-chip communication architecture is emerging as a significant source of power consumpti...
Kanishka Lahiri, Anand Raghunathan
NETGAMES
2003
ACM
15 years 7 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis