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» Vector Geometry for Computer Graphics
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92
Voted
ICCV
2003
IEEE
16 years 4 months ago
Surface Classification Using Conformal Structures
3D surface classification is a fundamental problem in computer vision and computational geometry. Surfaces can be classified by different transformation groups. Traditional classi...
Xianfeng Gu, Shing-Tung Yau
SI3D
2005
ACM
15 years 8 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
163
Voted
HT
2005
ACM
15 years 8 months ago
A tactile web browser for the visually disabled
The dissemination of information available through the World Wide Web makes universal access more and more important and supports visually disabled people in their everyday life. ...
Martin Rotard, Sven Knödler, Thomas Ertl
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...
Josiah Manson and Scott Schaefer
SI3D
2010
ACM
15 years 9 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green