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3DIM
2003
IEEE
15 years 10 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
IV
2002
IEEE
141views Visualization» more  IV 2002»
15 years 9 months ago
Cooperative Robot Teleoperation through Virtual Reality Interfaces
Robots are employed to do exacting routines, ranging from the common place to the difficult and from the relatively safe to the highly dangerous. Remote-controlled robots -or tele...
Alexandre Monferrer, David Bonyuet
MSE
2002
IEEE
119views Hardware» more  MSE 2002»
15 years 9 months ago
Narnia: A Virtual Machine for Multimedia Communication Services
Narnia is middleware that helps programmers build multimedia communication services. This middleware ollection of familiar programming abstractions— including events, event hand...
Mauricio Cortes, J. Robert Ensor
ICWSM
2010
15 years 6 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
CORR
2007
Springer
104views Education» more  CORR 2007»
15 years 4 months ago
A Virtual Logo Keyboard for People with Motor Disabilities
In our society, people with motor impairments are oftentimes socially excluded from their environment. This is unfortunate because every human being should have the possibility to...
Stéphane Norte, Fernando G. Lobo