Sciweavers

1912 search results - page 114 / 383
» Virtual Reality
Sort
View
134
Voted
VR
2008
IEEE
180views Virtual Reality» more  VR 2008»
15 years 3 months ago
Transfer of learning in virtual environments: a new challenge?
: The aim of all education is to apply what we learn in different contexts and to recognise and extend this learning to new situations. Virtual learning environments can used to bu...
Cyril Bossard, Gilles Kermarrec, Cédric Buc...
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
15 years 10 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
141
Voted
VRCAI
2009
ACM
15 years 9 months ago
Collision-free travel with terrain maps
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the trave...
Andrei Sherstyuk, Anton Treskunov
ICAT
2007
IEEE
15 years 9 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
VAST
2004
ACM
15 years 8 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day