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SIGGRAPH
1994
ACM
15 years 1 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
VRST
2006
ACM
15 years 3 months ago
Hand-held virtual reality: a feasibility study
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and ...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
ISMAR
2002
IEEE
15 years 2 months ago
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing,...
Adrian David Cheok, Wang Weihua, Xubo Yang, Simon ...
PSYCHNOLOGY
2008
128views more  PSYCHNOLOGY 2008»
14 years 9 months ago
Contrasting the Effectiveness and Efficiency of Virtual Reality and Real Environments in the Treatment of Acrophobia
Previous studies reported good results in using virtual reality for the treatment of acrophobia. Similarly this paper reports the use of a virtual environment for the treatment of...
Carlos M. Coelho, Carlos F. Silva, Jorge A. Santos...
HAPTICS
2003
IEEE
15 years 3 months ago
Haptic Effects for Virtual Reality-Based Post-Stroke Rehabilitation
The majority of today’s haptic interfaces are designed for hand-based interaction with virtual environments. However, there are several reallife tasks that require a person to i...
Rares F. Boian, Judith E. Deutsch, Chan Su Lee, Gr...