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» Virtual jewel rendering for augmented reality environments
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AFRIGRAPH
2001
ACM
15 years 5 months ago
Interacting with spatially augmented reality
Traditional user interfaces for off-the-desktop applications are designed to display the output on flat 2D surfaces while the input is with 2D or 3D devices. In this paper, we foc...
Ramesh Raskar, Kok-Lim Low
116
Voted
VAST
2004
ACM
15 years 7 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
CG
1999
Springer
15 years 1 months ago
Tracking in unprepared environments for augmented reality systems
Many Augmented Reality applications require accurate tracking. Existing tracking techniques require prepared environments to ensure accurate results. This paper motivates the need...
Ronald Azuma, Jong Weon Lee, Bolan Jiang, Jun Park...
118
Voted
DARE
2000
125views more  DARE 2000»
15 years 3 months ago
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
Boriana Koleva, Holger Schnädelbach, Steve Be...
VR
2002
IEEE
161views Virtual Reality» more  VR 2002»
15 years 6 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch