This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
One of the key problems with virtual organizations in the context of the (Semantic) Grid is we don’t know how to describe the components used in virtual organizations because the...
Abstract: Success of IT security not only depends on the evolution of technologies, but also relies on the knowledge of IT-Personnel and the level of their IT-security education. I...
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...