Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
This paper describes the training of classifiers entirely based on virtual images, rendered by a ray-tracing software. Two classifiers, a support vector machine and a polynomial c...
This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virt...
—There are several types of landform and objects in the virtual environmentsuchasobstacles,moveobjectsanditems…etc.Apathfindingavatar shouldevaluatethewholeenvironmentproperly,...