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MM
2003
ACM
167views Multimedia» more  MM 2003»
15 years 9 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
NETGAMES
2003
ACM
15 years 9 months ago
A multi-user framework supporting video-based avatars
The application of Networked Virtual Environment (NVE) technology on mobile devices is an emerging area in research. The marketing potential for these types of applications, when ...
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamot...
NETGAMES
2003
ACM
15 years 9 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
PADS
2003
ACM
15 years 9 months ago
Hybrid Packet/Fluid Flow Network Simulation
Packet-level discrete-event network simulators use an event to model the movement of each packet in the network. This results in accurate models, but requires that many events are...
Cameron Kiddle, Rob Simmonds, Carey L. Williamson,...
133
Voted
SI3D
2003
ACM
15 years 9 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...