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ISVC
2010
Springer
13 years 4 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe
CG
2010
Springer
13 years 6 months ago
A shared-scene-graph image-warping architecture for VR: Low latency versus image quality
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
ISVC
2010
Springer
13 years 4 months ago
VR Menus: Investigation of Distance, Size, Auto-scale, and Ray Casting vs. Pointer-Attached-to-Menu
We investigate menu distance, size, and related techniques to understand and optimize menu performance in VR. We show how user interaction using ray casting and Pointer-Attached-to...
Kaushik Das, Christoph W. Borst
VR
2010
IEEE
173views Virtual Reality» more  VR 2010»
13 years 1 months ago
Comparative study of the performances of several haptic modalities for a 3D menu
We introduce a new technique of haptic guidance, for navigation and control of applications in virtual environments. We haptically simulate the collisions of the pointer with the ...
Caroline Essert-Villard, Antonio Capobianco
CHI
2010
ACM
14 years 1 months ago
Astrojumper: motivating children with autism to exercise using a VR game
Children with autism have shown substantial benefit ult to from rigorous exercise, however, it is often diffic ually motivate these children to exercise due to their us sedent...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...