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SI3D
2012
ACM
14 years 8 days ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
179
Voted
SI3D
2012
ACM
14 years 8 days ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
SI3D
2012
ACM
14 years 8 days ago
Surface based anti-aliasing
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
Marco Salvi, Kiril Vidimce
193
Voted
SI3D
2012
ACM
14 years 8 days ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
SI3D
2012
ACM
14 years 8 days ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
SI3D
2012
ACM
14 years 8 days ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
153
Voted
SI3D
2012
ACM
14 years 8 days ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...
SEMWEB
2012
Springer
14 years 8 days ago
How to deal with massively heterogeneous cultural heritage data - lessons learned in CultureSampo
Abstract. This paper presents the CultureSampo system from the viewpoint of publishing heterogeneous linked data as a service. Discussed are the problems of converting legacy data ...
Eetu Mäkelä, Eero Hyvönen, Tuukka R...
157
Voted
SCW
2012
IEEE
14 years 8 days ago
Index-number tests and the common-scaling social cost-of-living index
For a change in prices, the common-scaling social cost-of-living index is the equal scaling of each individual’s expenditure level needed to restore the level of social welfare ...
David I. Donaldson, Krishna Pendakur