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AIIDE
2007
15 years 8 months ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AAAI
2008
15 years 8 months ago
An Expressive Auction Design for Online Display Advertising
We propose an expressive auction design that allows advertisers to specify the kinds of demographics and websites they wish to target within an advertising network. The design all...
Sébastien Lahaie, David C. Parkes, David M....
AIIDE
2007
15 years 8 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
AAAI
2008
15 years 8 months ago
Video Activity Recognition in the Real World
With recent advances in motion detection and tracking in video, more efforts are being directed at higher-level video analysis such as recognizing actions, events and activities. ...
Anthony Hoogs, A. G. Amitha Perera