Sciweavers

AAAI
2008
15 years 8 months ago
Exposing Parameters of a Trained Dynamic Model for Interactive Music Creation
As machine learning (ML) systems emerge in end-user applications, learning algorithms and classifiers will need to be robust to an increasingly unpredictable operating environment...
Dan Morris, Ian Simon, Sumit Basu
AAAI
2007
15 years 8 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
2008
15 years 8 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2007
15 years 8 months ago
Adaptive Localization in a Dynamic WiFi Environment through Multi-view Learning
Accurately locating users in a wireless environment is an important task for many pervasive computing and AI applications, such as activity recognition. In a WiFi environment, a m...
Sinno Jialin Pan, James T. Kwok, Qiang Yang, Jeffr...
AAAI
2008
15 years 8 months ago
Efficient Memoization for Dynamic Programming with Ad-Hoc Constraints
We address the problem of effective reuse of subproblem solutions in dynamic programming. In dynamic programming, a memoed solution of a subproblem can be reused for another if th...
Joxan Jaffar, Andrew E. Santosa, Razvan Voicu