Sciweavers

AIIDE
2007
15 years 8 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
AAAI
2008
15 years 8 months ago
Query-URL Bipartite Based Approach to Personalized Query Recommendation
Query recommendation is considered an effective assistant in enhancing keyword based queries in search engines and Web search software. Conventional approach to query recommendati...
Lin Li, Zhenglu Yang, Ling Liu, Masaru Kitsuregawa
AAAI
2007
15 years 8 months ago
Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability
We present a method of visualizing and adjusting the evaluation functions in game programming in this paper. It is widely recognized that an evaluation function should assign a hi...
Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguch...
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AAAI
2008
15 years 8 months ago
On Range of Skill
Thomas Dueholm Hansen, Peter Bro Miltersen, Troels...
AAAI
2007
15 years 8 months ago
Restart Schedules for Ensembles of Problem Instances
The mean running time of a Las Vegas algorithm can often be dramatically reduced by periodically restarting it with a fresh random seed. The optimal restart schedule depends on th...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...