Sciweavers

AAAI
2007
15 years 8 months ago
Thresholded Rewards: Acting Optimally in Timed, Zero-Sum Games
In timed, zero-sum games, the goal is to maximize the probability of winning, which is not necessarily the same as maximizing our expected reward. We consider cumulative intermedi...
Colin McMillen, Manuela M. Veloso
AAAI
2008
15 years 8 months ago
User Identification by Means of Sketched Stroke Features
We present preliminary results of using physical features of a user's sketching style, such as pen tilt and pressure, to identify a user from their sketched strokes.
Brian Eoff, Tracy Hammond
AAAI
2007
15 years 8 months ago
Cautious Inference in Collective Classification
Collective classification can significantly improve accuracy by exploiting relationships among instances. Although several collective inference procedures have been reported, they...
Luke McDowell, Kalyan Moy Gupta, David W. Aha
AAAI
2007
15 years 8 months ago
Hybrid Inference for Sensor Network Localization Using a Mobile Robot
In this paper, we consider a hybrid solution to the sensor network position inference problem, which combines a real-time filtering system with information from a more expensive,...
Dimitri Marinakis, David Meger, Ioannis M. Rekleit...
AAAI
2008
15 years 8 months ago
Prediction and Change Detection in Sequential Data for Interactive Applications
We consider the problems of sequential prediction and change detection that arise often in interactive applications: A semi-automatic predictor is applied to a time-series and is ...
Jun Zhou, Li Cheng, Walter F. Bischof