This paper presents a powerful variant of the ICP (Iterative Closest Point) algorithm for registering range images using a probability field. The probability field (p-field) repre...
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
Enabling group collaboration is important in computer graphics today. We have developed a framework that supports multiple pointing devices to explore the collaborative utility of...
Florian Vogt, Justin Wong, Barry A. Po, Ritchie Ar...
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. W...