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CGI
2004
IEEE
15 years 7 months ago
Range Image Registration via Probability Field
This paper presents a powerful variant of the ICP (Iterative Closest Point) algorithm for registering range images using a probability field. The probability field (p-field) repre...
Haitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman
CGI
2004
IEEE
15 years 7 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
125
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CGI
2004
IEEE
15 years 7 months ago
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
CGI
2004
IEEE
15 years 7 months ago
Exploring Collaboration with Group Pointer Interaction
Enabling group collaboration is important in computer graphics today. We have developed a framework that supports multiple pointing devices to explore the collaborative utility of...
Florian Vogt, Justin Wong, Barry A. Po, Ritchie Ar...
CGI
2004
IEEE
15 years 7 months ago
Reuse of Paths in Light Source Animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. W...
Mateu Sbert, Francesc Castro, John H. Halton