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104
Voted
CGI
2004
IEEE
15 years 7 months ago
Visualizing Sunsets through Inhomogeneous Atmospheres
In this paper, it is described a method of curved ray tracing capable of depicting phenomena that arise, under certain conditions, when light propagates through an inhomogeneous a...
Francisco J. Serón, Diego Gutierrez, Guille...
120
Voted
CGI
2004
IEEE
15 years 7 months ago
An Adaptive Sampling Method for Layered Depth Image
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang
CGI
2004
IEEE
15 years 7 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
APWEB
2006
Springer
15 years 7 months ago
Energy-Efficient Deployment of Mobile Sensor Networks by PSO
Abstract. Sensor deployment is an important issue in designing sensor networks. In this paper, particle swarm optimization (PSO) approach is applied to maximize the coverage based ...
Xiaoling Wu, Shu Lei, Jin Wang, Jinsung Cho, Sungy...
CGI
2004
IEEE
15 years 7 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein