Sciweavers

CGI
2004
IEEE
15 years 7 months ago
Probabilistic Motion Sequence Generation
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based ...
Mirko Sattler, Ralf Sarlette, Reinhard Klein
CGI
2004
IEEE
15 years 7 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
CGI
2004
IEEE
15 years 7 months ago
A Versatile and Robust Model for Geometrically Complex Deformable Solids
In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable ...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
CGI
2004
IEEE
15 years 7 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
CGI
2004
IEEE
15 years 7 months ago
Computing Polygonal Surfaces from Unions of Balls
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
Roger C. Tam, Wolfgang Heidrich