Sciweavers

AIED
2015
Springer
9 years 12 months ago
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments
A distinctive feature of intelligent game-based learning environments is their capacity for enabling stealth assessment. Stealth assessments gather information about student compet...
Wookhee Min, Megan Hardy Frankosky, Bradford W. Mo...
AIED
2015
Springer
9 years 12 months ago
Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions
Game-based learning environments hold great promise for engaging learners. Yet game mechanics can initially pose barriers for students with less prior gaming experience. This paper...
Philip Sheridan Buffum, Kristy Elizabeth Boyer, Er...
AIED
2015
Springer
9 years 12 months ago
Dual Eye Tracking as a Tool to Assess Collaboration
Abstract. In working towards unraveling the mechanisms of productive collaborative learning, dual eye tracking, a method where two people’s eyes are tracked as they collaborate o...
Jennifer K. Olsen, Michael A. Ringenberg, Vincent ...
AIED
2015
Springer
9 years 12 months ago
How Do Learners Behave in Help-Seeking When Given a Choice?
We describe the results of a study that investigated learners’ help-seeking behavior using two feedback options implemented in an ITS for Java programming. The 25 students had th...
Sebastian Gross, Niels Pinkwart