Sciweavers

GRAPHICSINTERFACE
2001
13 years 7 months ago
Corrosion: Simulating and Rendering
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fiel...
Stéphane Mérillou, Jean-Michel Disch...
GRAPHICSINTERFACE
2001
13 years 7 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
GRAPHICSINTERFACE
2001
13 years 7 months ago
Accelerated Splatting using a 3D Adjacency Data Structure
We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significan...
Jeff Orchard, Torsten Möller
GRAPHICSINTERFACE
2001
13 years 7 months ago
Watermarking 3D Polygonal Meshes in the Mesh Spectral Domain
Digital watermarking embeds a structure called watermark into the target data, such as image and 3D polygonal models. The watermark can be used, for example, to enforce copyright ...
Ryutarou Ohbuchi, Shigeo Takahashi, Takahiko Miyaz...
GRAPHICSINTERFACE
2001
13 years 7 months ago
3D-Interaction Techniques for Planning of Oncologic Soft Tissue Operations
We discuss interaction tasks and interaction techniques for the planning of soft tissue operations as for example oncologic liver and lung surgery. We focus on techniques to explor...
Bernhard Preim, Wolf Spindler, Karl J. Oldhafer, H...
Computer Graphics
Top of PageReset Settings