151
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ACMACE
15 years 10 months ago
2005 ACM
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
146
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ACMACE
15 years 10 months ago
2005 ACM
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
143
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ACMACE
15 years 6 months ago
2005 ACM
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
156
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ACMACE
15 years 10 months ago
2005 ACM
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
157
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ACMACE
15 years 10 months ago
2005 ACM
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
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