219
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ACMACE
16 years 1 months ago
2005 ACM
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
209
Voted
ACMACE
16 years 1 months ago
2005 ACM
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
203
Voted
ACMACE
15 years 10 months ago
2005 ACM
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
242
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ACMACE
16 years 1 months ago
2005 ACM
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
231
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ACMACE
16 years 1 months ago
2005 ACM
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
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