115
Voted
GAMEON
15 years 1 months ago
2008
g the Fitness Landscape of an Abstract Real-Time Strategy Game David Keaveney and Colm O'Riordan ............................................................... 51
102
Voted
GAMEON
15 years 1 months ago
2008
The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we...
87
Voted
GAMEON
15 years 1 months ago
2008
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
99
Voted
GAMEON
15 years 1 months ago
2008
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
91
Voted
GAMEON
15 years 1 months ago
2008
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rap...
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