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101
Voted
APGV
2008
ACM
212views Visualization» more  APGV 2008»
15 years 2 months ago
Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion
It has long been known that sound fields rotating around a stationary, blindfolded observer can elicit self-motion illusions ("circular vection") in 20-60% of participan...
Bernhard E. Riecke, Daniel Feuereissen, John J. Ri...
131
Voted
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 2 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
APGV
2008
ACM
193views Visualization» more  APGV 2008»
15 years 2 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...
APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 2 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
117
Voted
APGV
2008
ACM
164views Visualization» more  APGV 2008»
15 years 2 months ago
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content
There is an increasing need for methods for secure dissemination of interactive 3D graphics content, providing protection for valuable 3D models while still allowing them to be wi...
Jiajun Zhu, Jonathan Z. Bakdash, David Koller, Tho...
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