101
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APGV
15 years 2 months ago
2008 ACM
It has long been known that sound fields rotating around a stationary, blindfolded observer can elicit self-motion illusions ("circular vection") in 20-60% of participan...
131
Voted
APGV
15 years 2 months ago
2008 ACM
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
123
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APGV
15 years 2 months ago
2008 ACM
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
APGV
15 years 2 months ago
2008 ACM
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
117
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APGV
15 years 2 months ago
2008 ACM
There is an increasing need for methods for secure dissemination of interactive 3D graphics content, providing protection for valuable 3D models while still allowing them to be wi...
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