153
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SI3D
13 years 8 months ago
2012 ACM
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
139
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SI3D
13 years 8 months ago
2012 ACM
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
107
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SI3D
13 years 8 months ago
2012 ACM
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
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