182
Voted
SI3D
13 years 11 months ago
2012 ACM
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
177
Voted
SI3D
13 years 11 months ago
2012 ACM
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
139
Voted
SI3D
13 years 11 months ago
2012 ACM
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
162
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SI3D
13 years 11 months ago
2012 ACM
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
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