Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
We describe a system as a set of communicating concurrent programs. Quasi-static scheduling compiles the concurrent programs into a sequential one. It uses a Petri net as an inter...
Cong Liu, Alex Kondratyev, Yosinori Watanabe, Albe...
— We consider a distributed system modeled as a possibly large network of automata. Planning in this system consists in selecting and organizing actions in order to reach a goal ...
This contribution discusses a network-level access control technique that applies the non-discretionary access control model to individual data packets that are exchanged between ...
Sharing of common subtrees has been reported useful not only for XML compression but also for main-memory XML query processing. This method compresses subtrees only when they exhib...