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ATAL
2005
Springer
15 years 10 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
EMSOFT
2005
Springer
15 years 10 months ago
A structural approach to quasi-static schedulability analysis of communicating concurrent programs
We describe a system as a set of communicating concurrent programs. Quasi-static scheduling compiles the concurrent programs into a sequential one. It uses a Petri net as an inter...
Cong Liu, Alex Kondratyev, Yosinori Watanabe, Albe...
CDC
2009
IEEE
162views Control Systems» more  CDC 2009»
15 years 9 months ago
Distributed optimal planning: an approach by weighted automata calculus
— We consider a distributed system modeled as a possibly large network of automata. Planning in this system consists in selecting and organizing actions in order to reach a goal ...
Eric Fabre, Loig Jezequel
ACSAC
2000
IEEE
15 years 9 months ago
History-based Distributed Filtering - A Tagging Approach to Network-Level Access Control
This contribution discusses a network-level access control technique that applies the non-discretionary access control model to individual data packets that are exchanged between ...
Reiner Sailer, M. Kabatnik
DASFAA
2006
IEEE
92views Database» more  DASFAA 2006»
15 years 8 months ago
Document Decomposition for XML Compression: A Heuristic Approach
Sharing of common subtrees has been reported useful not only for XML compression but also for main-memory XML query processing. This method compresses subtrees only when they exhib...
Byron Choi