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» Breakpoints and Time in Distributed Computations
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NETGAMES
2003
ACM
15 years 11 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
ICN
2001
Springer
15 years 10 months ago
Evaluation of an Algorithm for Dynamic Resource Distribution in a Differentiated Services Network
New applications have been introduced to the today’s “best-effort” IP networks having different bandwidth and delay guarantee requirements. The IETF is currently focused on D...
Eugenia G. Nikolouzou, Petros Sampatakos, Iakovos ...
DAC
1998
ACM
15 years 10 months ago
A Geographically Distributed Framework for Embedded System Design and Validation
The di culty of embedded system co-design is increasing rapidly due to the increasing complexity of individual parts, the variety of parts available and pressure to use multiple p...
Ken Hines, Gaetano Borriello
DSN
2004
IEEE
15 years 9 months ago
Proactive Recovery in Distributed CORBA Applications
Unanticipated runtime events, such as faults, can lead to missed deadlines in real-time systems. While it is not always possible to know when a fault will occur, we can sometimes ...
Soila M. Pertet, Priya Narasimhan
SIGMOD
2008
ACM
182views Database» more  SIGMOD 2008»
16 years 6 months ago
Angle-based space partitioning for efficient parallel skyline computation
Recently, skyline queries have attracted much attention in the database research community. Space partitioning techniques, such as recursive division of the data space, have been ...
Akrivi Vlachou, Christos Doulkeridis, Yannis Kotid...