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254 views 186 votes 15 years 7 months ago  SI3D 1997»
An algorithm is presented that enables fast deformation of volumetric objects. Using this algorithm, rigid, deformable, elastic and plastic materials can be modeled by adjusting d...
143 views 124 votes 15 years 9 months ago  SI3D 2006»
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evalua...
110 views 140 votes 15 years 7 months ago  SI3D 1999»
Users of 3D desktop applications perform tasks that require accessing data storage, moving objects, and navigation. These operations are typically performed using 2D GUI elements ...
171 views 110 votes 15 years 9 months ago  SI3D 2006»
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
136 views 122 votes 15 years 7 months ago  SI3D 1999»
Conventional free-form surface design usually require tedious control-point manipulation and/or painstaking constraint specification via unnatural mouse-based interfaces. This pa...
104 views 119 votes 15 years 9 months ago  SI3D 2005»
In this paper we present an implementation of an interest management scheme using standard message oriented middleware (MOM) technologies to provide scalable message dissemination...
149 views 133 votes 15 years 7 months ago  SI3D 1992»
The 3D components of today's user interfaces are still underdeveloped. Direct interaction with 3D objects has been limited thus far to gestural picking, manipulation with lin...
108 views 133 votes 15 years 7 months ago  SI3D 1995»
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
181 views 116 votes 15 years 10 months ago  SI3D 2010»
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
272 views 162 votes 13 years 11 months ago  SI3D 2012»
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...