In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Aggressive compiler optimizations such as software pipelining and loop invariant code motion can significantly improve application performance, but these transformations often re...
Chris Zimmer, Stephen Roderick Hines, Prasad Kulka...
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Recently researchers have shown that it is possible to use GPU hardware for image processing and computer vision algorithms. We have been exploring how to use GPU hardware to impr...
Yannick Allusse, Raphael Grasset, Mark Billinghurs...
In this paper a general architecture suitable to interface several kinds of sensors for automotive applications is presented. A platform based design approach is pursued to improv...
Luca Fanucci, A. Giambastiani, Francesco Iozzi, Co...