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» On proximity oblivious testing
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MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 3 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
MIR
2003
ACM
146views Multimedia» more  MIR 2003»
15 years 3 months ago
Distance measures for MPEG-7-based retrieval
In visual information retrieval the careful choice of suitable proximity measures is a crucial success factor. The evaluation presented in this paper aims at showing that the dist...
Horst Eidenberger
SIGIR
2003
ACM
15 years 3 months ago
Apoidea: A Decentralized Peer-to-Peer Architecture for Crawling the World Wide Web
This paper describes a decentralized peer-to-peer model for building a Web crawler. Most of the current systems use a centralized client-server model, in which the crawl is done by...
Aameek Singh, Mudhakar Srivatsa, Ling Liu, Todd Mi...
ITCC
2002
IEEE
15 years 2 months ago
A Methodology for Collection Selection in Heterogeneous Contexts
In this paper we demonstrate that in an ideal Distributed Information Retrieval environment, taking the ability of each collection server to return relevant documents into account...
Faiza Abbaci, Michel Beigbeder, Jacques Savoy
VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
15 years 2 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...