Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Lessons learned processes, and software systems that support them, have been developed by many organizations (e.g., all USA military branches, NASA, several Department of Energy or...
Interest in the analysis of user behaviour on the Internet has been increasing rapidly, especially since the advent of electronic commerce. In this context, we argue here for the ...
In many prediction tasks, selecting relevant features is essential for achieving good generalization performance. Most feature selection algorithms consider all features to be a p...
Su-In Lee, Vassil Chatalbashev, David Vickrey, Dap...