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CGI
2001
IEEE
15 years 5 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
GAMEON
2003
15 years 3 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
JSAC
2008
115views more  JSAC 2008»
15 years 1 months ago
A Discrete-Time Channel Simulator Driven by Measured Scattering Functions
In-situ measurements of the scattering function are used to drive a channel simulator developed in the context of underwater acoustic telemetry. Two operation modes of the simulato...
Paul A. van Walree, Trond Jenserud, Morten Smedsru...
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 6 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez
MICCAI
2007
Springer
16 years 2 months ago
Real-Time Modeling of Vascular Flow for Angiography Simulation
Interventional neuroradiology is a growing field of minimally invasive therapies that includes embolization of aneurysms and arteriovenous malformations, carotid angioplasty and ca...
Xunlei Wu, Jérémie Allard, Stephane ...