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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 6 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
GW
2003
Springer
183views Biometrics» more  GW 2003»
15 years 6 months ago
A Dynamic Model for Real-Time Tracking of Hands in Bimanual Movements
Abstract. The problem of hand tracking in the presence of occlusion is addressed. In bimanual movements the hands tend to be synchronised effortlessly. Different aspects of this sy...
Atid Shamaie, Alistair Sutherland
GW
2003
Springer
182views Biometrics» more  GW 2003»
15 years 6 months ago
A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI
Many disciplines of multimedia and communication go towards ubiquitous computing and hands free- or no-touch interaction with computers. Application domains in this direction invol...
Michael Nielsen, Moritz Störring, Thomas B. M...
GW
2003
Springer
174views Biometrics» more  GW 2003»
15 years 6 months ago
Gesture Components for Natural Interaction with In-Car Devices
Abstract. The integration of more and more functionality into the human machine interface (HMI) of vehicles increases the complexity of device handling. Thus optimal use of differ...
Martin Zobl, Ralf Nieschulz, Michael Geiger, Manfr...
GW
2003
Springer
167views Biometrics» more  GW 2003»
15 years 6 months ago
Analysis of a Genuine Scratch Performance
Kjetil Falkenberg Hansen, Roberto Bresin
Biometrics
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