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ACG
2003
Springer
15 years 6 months ago
Evaluation in Go by a Neural Network using Soft Segmentation
In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
Markus Enzenberger
ACG
2003
Springer
15 years 6 months ago
Monte-Carlo Go Developments
We describe two Go programs,  ¢¡¤£¦¥ and  ¢¡¤§¨£ , developed by a Monte-Carlo approach that is simpler than Bruegmann’s (1993) approach. Our method is based on Abra...
Bruno Bouzy, Bernard Helmstetter
ACG
2003
Springer
15 years 6 months ago
The 7-piece Perfect Play Lookup Database for the Game of Checkers
Many research teams and individuals have computed endgame databases for the game of chess which use the distance-to-mate metric, enabling their software to forecast the number of m...
Ed Trice, Gil Dodgen
ACG
2003
Springer
15 years 6 months ago
New Games Related to Old and New Sequences
We define an infinite class of 2-pile subtraction games, where the amount that can be subtracted from both piles simultaneously, is a function f of the size of the piles. Wytho...
Aviezri S. Fraenkel
ACG
2003
Springer
15 years 6 months ago
Searching with Analysis of Dependencies in a Solitaire Card Game
We present a new method for taking advantage of the relative independence between parts of a single-player game. We describe an implementation for improving the search in a solitai...
Bernard Helmstetter, Tristan Cazenave
Computer Graphics
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