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CGI
2003
IEEE
15 years 6 months ago
Automatic Tracking of Face Sequences in MPEG Video
Human faces are commonly found in video streams and provide useful information for video content analysis. This paper presents a robust face tracking system to extract multiple fa...
Yunlong Zhao, Tat-Seng Chua
CGI
2003
IEEE
15 years 6 months ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
CGI
2003
IEEE
15 years 6 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
CGI
2003
IEEE
15 years 4 months ago
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting
This paper proposes an advanced cut-and-paste editing for three-dimensional models. We introduce a new parameterization technique based on constrained B-spline surface/volume fitt...
Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miu...
CGI
2003
IEEE
15 years 6 months ago
Cartoon Blur: Non-Photorealistic Motion Blur
Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo
Computer Graphics
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