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HAPTICS
2003
IEEE
15 years 6 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
HAPTICS
2003
IEEE
15 years 6 months ago
Haptic Effects for Virtual Reality-Based Post-Stroke Rehabilitation
The majority of today’s haptic interfaces are designed for hand-based interaction with virtual environments. However, there are several reallife tasks that require a person to i...
Rares F. Boian, Judith E. Deutsch, Chan Su Lee, Gr...
HAPTICS
2003
IEEE
15 years 6 months ago
Dynamic Local Models for Stable Multi-Contact Haptic Interaction with Deformable Objects
This paper describes a new technique for allowing multiple users to haptically interact with a set of deformable slowly-simulated objects in a stable manner. Stability has been ap...
Federico Barbagli, John Kenneth Salisbury Jr., Dom...
HAPTICS
2003
IEEE
15 years 6 months ago
The Role of Multisensory Feedback in Haptic Surface Perception
In performing most everyday tasks, we use information from several different sensory modalities, yet our understanding of how these inputs are integrated is limited. The present s...
Gayla L. Poling, Janet M. Weisenberger, Thomas Ker...
HAPTICS
2003
IEEE
15 years 6 months ago
Passive and Active Assistance for Human Performance of a Simulated Underactuated Dynamic Task
Machine-mediated training of dynamic task completion is typically implemented with passive intervention via virtual fixtures or active assist by means of record and replay strateg...
Marcia Kilchenman O'Malley, Abhishek Gupta
Human Computer Interaction
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