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VR
2003
IEEE
267views Virtual Reality» more  VR 2003»
15 years 6 months ago
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms
We present an experiment comparing double exponential smoothing and Kalman filter-based predictive tracking algorithms with derivative free measurement models. Our results show t...
Joseph J. LaViola Jr.
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 6 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 6 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
15 years 6 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
VR
2003
IEEE
178views Virtual Reality» more  VR 2003»
15 years 6 months ago
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments
This paper describes the HOMERE system: a multimodal system dedicated to visually impaired people to explore and navigate inside virtual environments. The system addresses three m...
Anatole Lécuyer, Pascal Mobuchon, Christine...
Virtual Reality
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