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VRST
2003
ACM
15 years 6 months ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
VRST
2003
ACM
15 years 6 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
VRST
2003
ACM
15 years 6 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
VRST
2003
ACM
15 years 6 months ago
Novel actuators for haptic displays based on electroactive polymers
After a wrap-up in the human physiology and an overview on physical principles, this paper introduces four novel types of actuators for haptic feedback devices based on electroact...
Andrea Mazzone, Rui Zhang, Andreas M. Kunz
VRST
2003
ACM
15 years 6 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann
Virtual Reality
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