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141
Voted
GRAPP
2009
16 years 3 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
120
Voted
ACG
2009
Springer
15 years 7 months ago
Automated Discovery of Search-Extension Features
One of the main challenges with selective search extensions is designing effective move categories (features). This is a manual trial and error task, which requires both intuition...
Pálmi Skowronski, Yngvi Björnsson, Mar...
130
Voted
IEEECGIV
2009
IEEE
15 years 7 months ago
Online Handwriting Thai Character Recognition
This research is a study of structure and method in handwriting Thai characters for conversion and computer use. This paper covers the creation of an online handwriting recognitio...
Credit Karnchanapusakij, Phattharasuda Suwannakat,...
161
Voted
CGI
2009
IEEE
15 years 4 months ago
Automatic registration of color images to 3D geometry
We present an approach to automatically register a large set of color images to a 3D geometric model. The problem arises from the modeling of real-world environments, where surfac...
Yunzhen Li, Kok-Lim Low
ACG
2009
Springer
15 years 7 months ago
A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm
With the recent success of Monte-Carlo tree search algorithms in Go and other games, and the increasing number of cores in standard CPUs, the efficient parallelization of the sear...
Markus Enzenberger, Martin Müller 0003
Computer Graphics
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