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179
Voted
ACMIDC
2015
9 years 10 months ago
BrainQuest: an active smart phone game to enhance executive function
Brain Quest is an active smart phone game designed to promote both physical activity and executive function in 10-11 year old children. This paper describes the user centred desig...
Stuart Gray, Judy Robertson, Gnanathusharan Rajend...
128
Voted
ACMIDC
2015
9 years 10 months ago
Using haptic inputs to enrich story listening for young children
Research on children’s cognitive development has demonstrated the positive effects of listening to stories. However, traditional story listening is losing its appeal to other e...
Siyan Zhao, Jill Fain Lehman, Ali Israr, Roberta L...
125
Voted
ACMIDC
2015
9 years 10 months ago
Spin: a photography turntable system for creating animated documentation
While project documentation can help young Makers showcase their learning, prototyping skills, and creativity, motivating documentation practices has remained a challenge. Current...
Tiffany Tseng
121
Voted
ACMIDC
2015
9 years 10 months ago
MakerShoe: towards a wearable e-textile construction kit to support creativity, playful making, and self-expression
Electronic textile (e-textile) toolkits have been successful in broadening participation in STEAM-related activities, in expanding perceptions of computing, and in engaging users ...
Majeed Kazemitabaar, Leyla Norooz, Mona Leigh Guha...
Human Computer Interaction
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