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ACMIDC
2015
10 years 1 months ago
BrainQuest: an active smart phone game to enhance executive function
Brain Quest is an active smart phone game designed to promote both physical activity and executive function in 10-11 year old children. This paper describes the user centred desig...
Stuart Gray, Judy Robertson, Gnanathusharan Rajend...
ACMIDC
2015
10 years 1 months ago
Using haptic inputs to enrich story listening for young children
Research on children’s cognitive development has demonstrated the positive effects of listening to stories. However, traditional story listening is losing its appeal to other e...
Siyan Zhao, Jill Fain Lehman, Ali Israr, Roberta L...
ACMIDC
2015
10 years 1 months ago
Spin: a photography turntable system for creating animated documentation
While project documentation can help young Makers showcase their learning, prototyping skills, and creativity, motivating documentation practices has remained a challenge. Current...
Tiffany Tseng
ACMIDC
2015
10 years 1 months ago
Making physical and digital games with e-textiles: a workshop for youth making responsive wearable games and controllers
Most research on game making has been limited to digital games, not including the design of physical peripherals and controllers. In this paper, we illustrate how youth created we...
Gabriela T. Richard, Yasmin B. Kafai
Human Computer Interaction
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