Sciweavers

SIMVIS
2004
13 years 7 months ago
3D Shape Matching Using Skeleton Graphs
We describe a method to match 3D polygonal geometry models using their internal skeleton graphs. These graphs carry information about the overall shape of the model. In order to m...
Angela Brennecke, Tobias Isenberg
NPAR
2004
ACM
13 years 11 months ago
Interactive rendering of suggestive contours with temporal coherence
Line drawings can convey shape using remarkably minimal visual content. Suggestive contours, which are lines drawn at certain types of view-dependent surface inflections, were pr...
Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkie...
NPAR
2004
ACM
13 years 11 months ago
Image and video based painterly animation
ssionism”, (bottom row) “Abstract”, “Pointillism”, “Flower” and “Abstract” styles. Figure 3 shows some of the brush strokes used. We present techniques for trans...
James Hays, Irfan A. Essa
NPAR
2004
ACM
13 years 11 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
NPAR
2004
ACM
13 years 11 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes
Computer Animation
Top of PageReset Settings