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ADS
2004
Springer
13 years 11 months ago
A Categorical Annotation Scheme for Emotion in the Linguistic Content of Dialogue
Abstract. If we wish to implement dialogue systems which express emotion, dialogue corpora annotated for emotion would be a valuable resource. In order to develop such corpora we r...
Richard Craggs, Mary McGee Wood
ADCOG
2004
13 years 7 months ago
Social and Ethical Considerations in Virtual Worlds
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
Robert W. Kerbs
SCVMA
2004
Springer
13 years 11 months ago
Comparison of Edge-Driven Algorithms for Model-Based Motion Estimation
3D-model-based tracking offers one possibility to explicate the manner in which spatial coherence can be exploited for the analysis of image sequences. Two seemingly different ap...
Hendrik Dahlkamp, Artur Ottlik, Hans-Hellmut Nagel
ADS
2004
Springer
13 years 10 months ago
Neural Architecture for Temporal Emotion Classification
Abstract. In this pilot study, a neural architecture for temporal emotion recognition from image sequences is proposed. The investigation aims at the development of key principles ...
Roland Schweiger, Pierre Bayerl, Heiko Neumann
TIDSE
2004
Springer
13 years 11 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
Computer Graphics
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