EGH
15 years 6 months ago
2007 Springer EGH
15 years 6 months ago
2007 Springer
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
103
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EGH
15 years 6 months ago
2007 Springer
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated program...
111
click to vote
EGH
15 years 6 months ago
2007 Springer
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
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