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GAMEON
15 years 1 months ago
2007
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
GAMEON
15 years 1 months ago
2007
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...
82
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GAMEON
15 years 1 months ago
2007
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
GAMEON
15 years 1 months ago
2007
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
GAMEON
15 years 1 months ago
2007 |