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ICGA
2007
157views Optimization» more  ICGA 2007»
14 years 12 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
ICGA
2007
102views Optimization» more  ICGA 2007»
14 years 12 months ago
Using Bitboards for Move Generation in Shogi
In this paper it will be explained how to use bitboards for move generation in shogi. In chess, bitboards have been used in most strong programs because of the easy representation...
Reijer Grimbergen
ICGA
2007
90views Optimization» more  ICGA 2007»
14 years 12 months ago
Game Over: Black to Play and Draw in Checkers
In 1989, an effort to solve the game of checkers began. It was naïve because of the daunting size of the search space, 5×1020 positions, and because of computer capabilities of ...
Jonathan Schaeffer
ICGA
2007
89views Optimization» more  ICGA 2007»
14 years 12 months ago
Playing the Right Atari
We experimented a simple yet powerful optimization for Monte-Carlo Go tree search. It consists in dealing appropriately with strings that have two liberties. The heuristic is cont...
Tristan Cazenave
Optimization
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