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110
Voted
P2P
2009
IEEE
349views Communications» more  P2P 2009»
15 years 7 months ago
PeerSim: A Scalable P2P Simulator
Alberto Montresor, Márk Jelasity
140
Voted
P2P
2009
IEEE
231views Communications» more  P2P 2009»
15 years 7 months ago
Measuring the Cost of Online Load-Balancing in Distributed Range-Queriable Systems
Distributed systems such as Peer-to-Peer overlays have been shown to efficiently support the processing of range queries over large numbers of participating hosts. In such system...
Ioannis Konstantinou, Dimitrios Tsoumakos, Nectari...
103
Voted
P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 7 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
83
Voted
P2P
2009
IEEE
167views Communications» more  P2P 2009»
15 years 7 months ago
ID Repetition in Kad
ID uniqueness is essential in DHT-based systems as peer lookup and resource searching rely on IDmatching. Many previous works and measurements on Kad do not take into account that...
Jie Yu, Chengfang Fang, Jia Xu, Ee-Chien Chang, Zh...
96
Voted
P2P
2009
IEEE
155views Communications» more  P2P 2009»
15 years 7 months ago
ModelNet: Towards a DataCenter Emulation Environment
—ModelNet is a network emulator designed for repeatable, large-scale experimentation with real networked systems. This talk introduces the ideas behind ModelNet that have made it...
Kashi Venkatesh Vishwanath, Amin Vahdat, Ken Yocum...
Communications
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