145
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PERSUASIVE
15 years 11 months ago
2009 Springer
We present an empirical study of the effect of a computer agent designed to engage a user in a persuasive counseling dialogue on attitudes towards regular exercise. We used two ma...
131
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PERSUASIVE
15 years 11 months ago
2009 Springer
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
114
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PERSUASIVE
15 years 11 months ago
2009 Springer
This paper presents a new way of categorizing behavior change in a framework called the Behavior Grid. This preliminary work shows 35 types of behavior along two categorical dimen...
127
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PERSUASIVE
15 years 11 months ago
2009 Springer
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement c...
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