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PERSUASIVE
2009
Springer
15 years 11 months ago
Persuading users through counseling dialogue with a conversational agent
We present an empirical study of the effect of a computer agent designed to engage a user in a persuasive counseling dialogue on attitudes towards regular exercise. We used two ma...
Daniel Schulman, Timothy W. Bickmore
PERSUASIVE
2009
Springer
15 years 11 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
PERSUASIVE
2009
Springer
15 years 11 months ago
The Behavior Grid: 35 ways behavior can change
This paper presents a new way of categorizing behavior change in a framework called the Behavior Grid. This preliminary work shows 35 types of behavior along two categorical dimen...
B. J. Fogg
PERSUASIVE
2009
Springer
15 years 11 months ago
Designing games to motivate physical activity
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement c...
Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, ...
Emerging Technology
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